"Banners Begone!", a Quality of Life Patch!


So, a quick day-one patch is out! No huge changes, just general improvements and bugfixes.

Improvements:

  • Cryptography has a more straight-forward hint
  • Ad-Blocker has a more straight-forward hint
  • Clarified the main purpose of using "keys" on the ad banners
  • Added a special trigger to confirm the beginning of final phase of the game
  • Added optional brief instructions on playing the game
  • Clarified that "Hold" tools give rewards instead of costing resources
  • Slightly increased the difficulty for achieving ranks
  • Slightly nerfed the Skill-Exchange rate for keys. That stuff was a bit crazy I think

Fixed the following bugs:

  • Ad-Blocker stopped regenerating when buying upgrades
  • Motor Accessibility became disabled when upgrades were bought for Ad-Pusher and Freelancing tools
  • "Hackaton" typo (should have been "Hackathon")

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