Hey, thanks a lot man! I wonder why the game seems so dim. Is it your monitor/recording settings by any chance? Did the game looked like on screenshots when you played it?
Okay, so the puzzles really really required a lot of playtesting, which obviously wans't quite possible in the format of a Game Jam.
Still, I'm happy most of puzzles could be understood. I suppose they should had clearer rules, on which a player could have made his own assumptions. Instead, you kinda had to guess the rules sometimes. In my defense, it's really hard to judge when you play it everyday and know all ins and outs.
Glad you liked it! I really hoped the mechanics would be enjoyable, and it would seem they are. At least mostly. You have a great voice btw)
P.S. if you haven't rated the game on the submission page, you're more than welcome if you want to. I would really appreciate that. That said, I am really excited you made a whole video. It' quite an honor on it's own.
Nah, the screen was simply this dim, if you look at my other videos you'll see they're quite bright. I'm not sure why it was so dim tho, but I still assume it was some kind of ingame setting, or perhaps the way my videocard handles your game? (I'm clueless)
The mechanics to theirselves are good, the slab puzzles, where you have to put angels on them to keep them pressed down, can become frustrating but that has nothing to do with the mechanics, it all comes down to timing and skill.
The game itself felt smooth, controls wise and the visuals are stunning.
Thanks for the compliment about my voice, I appreciate it. And it was my pleasure to make the video. Thanks for creating the game!
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I love Dr. Who, and I LOVE the weeping angels. This game was a bit confusing at time tho..
Hey, thanks a lot man!
I wonder why the game seems so dim. Is it your monitor/recording settings by any chance? Did the game looked like on screenshots when you played it?
Okay, so the puzzles really really required a lot of playtesting, which obviously wans't quite possible in the format of a Game Jam.
Still, I'm happy most of puzzles could be understood. I suppose they should had clearer rules, on which a player could have made his own assumptions. Instead, you kinda had to guess the rules sometimes. In my defense, it's really hard to judge when you play it everyday and know all ins and outs.
Glad you liked it! I really hoped the mechanics would be enjoyable, and it would seem they are. At least mostly.
You have a great voice btw)
P.S. if you haven't rated the game on the submission page, you're more than welcome if you want to. I would really appreciate that. That said, I am really excited you made a whole video. It' quite an honor on it's own.
Hey Greg!
Nah, the screen was simply this dim, if you look at my other videos you'll see they're quite bright. I'm not sure why it was so dim tho, but I still assume it was some kind of ingame setting, or perhaps the way my videocard handles your game? (I'm clueless)
The mechanics to theirselves are good, the slab puzzles, where you have to put angels on them to keep them pressed down, can become frustrating but that has nothing to do with the mechanics, it all comes down to timing and skill.
The game itself felt smooth, controls wise and the visuals are stunning.
Thanks for the compliment about my voice, I appreciate it. And it was my pleasure to make the video. Thanks for creating the game!